I’m a versatile artist with multiple project managment and team leading skills. I’ve lead
and designed a variety of projects and features to keep our app users engaged, while
growing the subscribers’ base. I welcome the challenge of improving my skillset and
contributing towards building a trusting and healthy environment for my team mates.
and designed a variety of projects and features to keep our app users engaged, while
growing the subscribers’ base. I welcome the challenge of improving my skillset and
contributing towards building a trusting and healthy environment for my team mates.
PRODUCT MANAGER / GAMES TEAM LEAD / JULY 2021 - PRESENT
PLAYBRUSH, LONDON
PLAYBRUSH, LONDON
● Idiating and designing new features to maintain high engament and increased upsell rate
within the Playbrush ecosystem.
● Managing multiple projects; coordinating and supporting a team of two game developers and
one QA tester.
● Manage the flow of day-to-day operations within the games team.
within the Playbrush ecosystem.
● Managing multiple projects; coordinating and supporting a team of two game developers and
one QA tester.
● Manage the flow of day-to-day operations within the games team.
GAMES TEAM LEAD / JULY 2019 - JULY 2021
PLAYBRUSH, LONDON
PLAYBRUSH, LONDON
● Communicating clear instructions and allocating and prioritising tasks to my team.
● Technical escalation: proactively helping to unblock team members.
● Employee Development: giving regular feedback; doing mid-year and year-end performance
reviews; writing and exectuing development plans to help team members grow in their role.
● Technical escalation: proactively helping to unblock team members.
● Employee Development: giving regular feedback; doing mid-year and year-end performance
reviews; writing and exectuing development plans to help team members grow in their role.
GAMES ARTIST / MAY 2018 -JULY 2019
PLAYBRUSH, LONDON
PLAYBRUSH, LONDON
● Responsible for maintaining assets portfolio, and for building assets for new games and apps for different mobile platforms (iOS and Android).
● Responsible for creating UI assets for games, as well as Illustration assets for Web and Print marketing.
● Work with a team of game developers to enhance the overall Playbrush experience
● Responsible for creating UI assets for games, as well as Illustration assets for Web and Print marketing.
● Work with a team of game developers to enhance the overall Playbrush experience
JANUARY 2013 - PRESENT
GAME ARTIST,
GAN,
London, UK
GAN,
London, UK
Currently a 2D/3D artist at gambling industry leader GAN:
● Conceptualizing and creating 2D/3D game assets for desktop and mobile devices.
● Experience in integrating assets into Unity for VR casino project.
● Working closely with product managers and game developers.
● In depth understanding of the gaming industry.
● Skilled in modelling, texturing, rendering, rigging and animation
● Experience in integrating assets into Unity for VR casino project.
● Working closely with product managers and game developers.
● In depth understanding of the gaming industry.
● Skilled in modelling, texturing, rendering, rigging and animation
JUNE 2012 - JANUARY 2013
GRAPHIC DESIGNER,
WORLDWIDE NATURAL RESOURCES PLC,
London, UK
WORLDWIDE NATURAL RESOURCES PLC,
London, UK
● Promotional and presentation design.
● Website visual content creation with 3D and motion graphics elements.
● Website visual content creation with 3D and motion graphics elements.
JUNE 2011 - JUNE 2012
GRAPHIC DESIGNER,
THUNDER ARTS,
London, UK
THUNDER ARTS,
London, UK
● Meeting a range of clients to discuss the requirements of the job.
● Providing graphic design and art direction for print production.
● Collaborating with developers and printers.
● Providing graphic design and art direction for print production.
● Collaborating with developers and printers.